Reshaping technology-based projects and their exploration of creativity
نویسندگان
چکیده
This study explores how reshaping technology-based projects in learning designed using SAMR framework (substitution, augmentation, modification, redefinition) can influence students’ creativity. research is a mixed method, combining quantitative data and qualitative data. The researcher analyzed the results of pretest posttest scores questionnaires coded interviews’ results. participants were 175 Indonesian students who took hybrid class. uses structural equation modeling to determine contribution technology student showed that most explored creativity indicator was flexibility least elaboration. Based on level use framework, modification has creativity, while substitution influence. Technology tends be used as substitute for traditional learning. Our shows influences with varying impacts. concludes integrating into stages contributes exploring automatically increases their mastery technology.
منابع مشابه
Ergonomic-driven Geometric Exploration and Reshaping
The paper addresses the following problem: given a set of man-made shapes, e.g., chairs, can we quickly rank and explore the set of shapes with respect to a given avatar pose? Answering this question requires identifying which shapes are more suitable for the defined avatar and pose; and moreover, to provide fast preview of how to alter the input geometry to better fit the deformed shapes to th...
متن کاملarchitecture and engineering of nanoscale sculptured thin films and determination of their properties
چکیده ندارد.
15 صفحه اولVignette-Based Story Planning: Creativity Through Exploration and Retrieval
Storytelling is a pervasive part of our daily lives and culture that is being applied to computational systems for entertainment, education, and training. Because of the prevalence of story in non-interactive media such as books and movies, as well as interactive media such as computer games, automated generation of narrative content is an essential component of making computers creative. We de...
متن کاملCreativity, Imagination and Digital Technology
School curricula and teachers have traditionally suggested that creativity is only possible in subjects such as art, music, drama and dance. However the digital technology now available to schools can offer users opportunities to be creative in different ways and in other subject areas. Using ideas from recently published UK reports on creativity and creative thinking, grade 1 and 2 students in...
متن کاملtask-based instruction, consciousness-raising and iranian efl learners acquisition and use of collocation
the present study sought to examine whether a task-based approach could have an impact on raising awareness of collocations. moreover, it sought to investigate the facilitative role of consciousness-raising tasks of collocations in the communicative instances of use. to this end, 68 intermediate learners of english were selected via a placement test. the participants were taught with classroom ...
15 صفحه اولذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Eurasia journal of mathematics, science and technology education
سال: 2023
ISSN: ['1305-8215', '1305-8223']
DOI: https://doi.org/10.29333/ejmste/12814